What if virtual reality was more than just gaming?

featuring Benjamin Breitenstein

Listen now:

Listen now:

When you hear “virtual reality,” do you think of gaming headsets and rollercoaster simulations? So did Abi Gatling – until she met Benjamin Breitenstein from Composit Design.

In this episode of Creativity: Uncovered, Benjamin reveals how VR is being used far beyond the gaming world to solve problems, unlock new experiences, and reimagine what’s possible in design.

Tune into this episode of Creativity: Uncovered to hear about:

  • How a zombie game kickstarted Benjamin’s passion for VR
  • The creative process behind building virtual experiences
  • The difference between designing in VR vs 2D or 3D
  • Virtual vs augmented reality – what’s the difference and why it matters
  • The psychology behind user-centred design and behavioural economics in VR
  • Real-world applications: from Crocs’ virtual try-ons to increasing access for remote communities
  • What the future of VR might look (and feel) like

Happy listening!
xo Abi

More About Benjamin Breitenstein

Having grown up with an unhealthy obsession for both Lego and MacGyver, Ben was destined for a career rooted in both problem solving and making things.

Drawing on his experience designing real-world products for people, his approach to building immersive experience mixes learnings from the psychology of user-centred design and behavioural economics.

Ben is a diligent devotee to the evolving practice of building compelling virtual reality experiences that make looking at a 2D screen feel like reading Latin off a stone tablet.

 

 

Creativity: Uncovered® is a registered Trademark of Crisp Marketing & Communications. Thank you for tuning in!

Don't miss an episode

Hit ‘follow’ on your favourite streaming service to be notified of all new episodes.

Subscribe to our podcast newsletter

Get a round-up of our latest podcast episodes in your inbox each month.

Creativity: Uncovered
is powered by